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This feature is very nice to have, and I can’t imagine going back to the vanilla game without it. It added the ship designer, which allows you to build custom-designed ships for your navy.
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No Step Back (NSB)īy far the best DLC for previously mentioned reasons. Below is a list of the others in order of quality. I have already covered the most recent NSB. There are a total of 7 major DLCs for Hearts of Iron 4. Personally, I prefer a smaller ‘cleaner’ tree-like, say Germany’s, but many players enjoy the more giant, more convoluted trees. With each passing DLC, these focus trees have become increasingly complex. These have the, by now standard, various alternate history political paths players should be familiar with. The Soviet Union and Poland got reworks while the Baltic countries got new ones. This adds to replayability and allows for experimentation.įinally, more focus trees were added. Players will have to analyze their situations based on their country, likely fighting terrain, and industrial potential. Having different frontages for different terrain types eliminates the old meta of 20 or 40-width divisions. (This is to simulate narrow mountain passes that limit available fighting space and the verticality of cities that increase it). For example, mountains have the smallest width at 75, and urban tiles have the largest at 96. Whereas before, combat width for any tile was always 80, it is now based on the terrain of the tile on which you are fighting. With these additions, I actually felt like the supreme commander of my forces.Īnother massive change is combat width. These spirits also cost experience, but they allow you to choose various bonuses for your military. Players can now also tailor their armed forces even more to their liking with the addition of spirits and preferred tactics. There is no substitute for actual battle experience. When it comes to battlefield doctrine, countries at war should have a marked advantage over those at peace. This is another welcome change as I always felt like I was falling behind in tech before. To accommodate for the addition of the tank designer, the tech tree has been changed.ĭoctrines have been removed from the tech tree and are now unlocked via army, air, or naval experience. Once again, increased player agency and immersion without tedium is a bonus. These can range from small under-gunned tankettes with cheap, riveted armor to massive cast-armored behemoths that would rival the Maus. Similar to the ship designer that was added in Man the Guns, the tank designer allows the player to create custom-designed tanks. The tank designer is also an excellent addition. Tank Designer HOI 4 Tank Designer screenshot Increased player agency, as long as it doesn’t introduce tedium, is always a win in my book. However, once you learn the basics, it is actually very straightforward. There are many moving parts to consider, and the tooltips don’t provide much clarity. They also need to ensure that there are enough trains and trucks to move supplies to the front where they are required.Īdmittedly, the new logistics system is intimidating at first. Even temporary floating ports like Mulberry Harbor can be built. Players need to construct railways, supply hubs, and ports. Players now have more control over the supply of their forces. The Logistics system is by far the most significant change to the base game. Along with the new focus trees, NSB introduced a new logistics system, a tank designer, changes to the width meta, and a reorganization of the tech tree. However, many fans were upset that the game studio did not include Finland here. NSB provides new focus trees for the Soviet Union the Baltic countries, and a Poland rework. Let’s start with the most recent DLC/patch, No Step Back (NSB).